Esen K. Tütüncü
“Are you tired of being tired?”
"Introducing Totomi! Your new well-being buddy! It’s not just a gadget—it’s your tiny, lovable companion that makes taking care of yourself fun."
Totomi is a physical-virtual companion, like a "well-being twin," that reflects your environment and habits.
If you’re in a polluted area, it feels bad; if you’re active and in a healthy space, it thrives.
By caring for it, you’re encouraged to make better choices, turning self-care into an interactive, emotional experience.
This project was created as part of the MIT Reality Hack’25.
We began by selecting sensors that could provide meaningful insights in real-world contexts. An Inertial Measurement Unit (IMU) captured daily movement data, while air quality and temperature sensors provided comprehensive environmental monitoring.
The data transmission utilized a 3D-printed, battery-powered mascot equipped with an ESP32 microcontroller, which integrated with Unity through the Singularity package. We leveraged the MRUK SDK alongside Meta's XR development tools, including Hand Tracking and Audio SDKs. VFX Graphs enabled sophisticated spatial simulations of smog and weather phenomena.
All 3D assets were created using Blender, involving custom modeling, rigging, and animation to ensure a highly personalized and immersive experience.
In collaboration with Krystian Zun, Daniel Trujillo, Isaac Chiu and Marc Pettersen.